User contributions for Phossu
21 November 2022
- 14:1914:19, 21 November 2022 diff hist 0 N File:Closeshapeandsize.png No edit summary current
- 14:1914:19, 21 November 2022 diff hist 0 N File:Nowitdoesthis.png No edit summary current
- 14:1814:18, 21 November 2022 diff hist 0 N File:Symmetrybuttonontopright.png No edit summary current
- 14:1814:18, 21 November 2022 diff hist 0 N File:Changeinheritscale.png No edit summary current
- 14:1714:17, 21 November 2022 diff hist 0 N File:Selecttheboneyouwant.png No edit summary current
- 14:1714:17, 21 November 2022 diff hist 0 N File:Shoescouldbehigher.png No edit summary current
- 14:1714:17, 21 November 2022 diff hist 0 N File:Surprisinglyclose.png No edit summary current
- 14:1714:17, 21 November 2022 diff hist 0 N File:Start with hips.png No edit summary current
- 14:1614:16, 21 November 2022 diff hist 0 N File:Enterposemodeonnewarmature.png No edit summary current
- 14:1614:16, 21 November 2022 diff hist 0 N File:Nottoobad.png No edit summary current
18 November 2022
- 14:3014:30, 18 November 2022 diff hist +201 Add outfit →Preparing and Bringing together
- 14:2814:28, 18 November 2022 diff hist 0 N File:Willappearlikethis.png No edit summary current
- 14:2814:28, 18 November 2022 diff hist 0 N File:Selecteverythingfromobjec.png No edit summary current
- 14:2714:27, 18 November 2022 diff hist 0 N File:Appendit.png No edit summary
- 14:1914:19, 18 November 2022 diff hist +3 m Add outfit →Cleaning up an outfit for import
- 14:1814:18, 18 November 2022 diff hist +5,415 N Add outfit Created page with "This covers an example of what kind of operations are needed to put an outfit on a model. This will start with an outfit that is not rigged or sculpted for the base you're putting it on. In effect this is how to make a custom outfit, although if you do have a pre-made booth outfit you follow the same steps but skip most of them. Skills also can be used here to put on a hat or hair pin or something. It will cover the following: * Cleaning up an outfit for import * Appe..."
- 14:1514:15, 18 November 2022 diff hist 0 N File:Cleanedoutfit.png No edit summary current
16 November 2022
- 08:5108:51, 16 November 2022 diff hist +256 Avatar Creation Process →Booth
29 October 2022
- 18:5018:50, 29 October 2022 diff hist +219 Avatar Optimization →Number of Animator Controller Layers
25 October 2022
- 09:2509:25, 25 October 2022 diff hist +118 Avatar Optimization →Shader settings
21 October 2022
- 12:0612:06, 21 October 2022 diff hist −88 VRC to CVR →From Existing project current
- 12:0412:04, 21 October 2022 diff hist +107 VRC to CVR →From Existing project
19 October 2022
- 18:2418:24, 19 October 2022 diff hist +496 Avatar Optimization →VRAM usage
18 October 2022
- 19:3819:38, 18 October 2022 diff hist +176 Avatar Optimization →Textures and Maps
- 05:0105:01, 18 October 2022 diff hist +451 Avatar Optimization →Textures and Maps
16 October 2022
- 04:4504:45, 16 October 2022 diff hist +1 Avatar Optimization →Textures and Maps
- 04:4404:44, 16 October 2022 diff hist −2 Avatar Optimization →Textures and Maps
- 04:4404:44, 16 October 2022 diff hist 0 N File:Texoverrides.png No edit summary current
- 04:4304:43, 16 October 2022 diff hist +416 Avatar Optimization →Textures and Maps
14 October 2022
- 05:2105:21, 14 October 2022 diff hist +201 Avatar Optimization →Number of bones
30 September 2022
- 19:0919:09, 30 September 2022 diff hist +58 VRC to CVR →Conversion Process
14 September 2022
- 07:4207:42, 14 September 2022 diff hist +327 Avatar Optimization →Textures and Maps
- 07:3907:39, 14 September 2022 diff hist +148 Avatar Optimization →Number of Distinct Mesh Objects
- 07:3607:36, 14 September 2022 diff hist +115 m Avatar Creation →Getting Started: - More things to link stuff together. current
- 07:3407:34, 14 September 2022 diff hist +540 Avatar Optimization →Use of Blendshapes on high-poly meshes: - more tiny changes
- 07:2807:28, 14 September 2022 diff hist +23 m Main Page →Newbie Guides: - Adding avatar creation collection to the main page
- 07:2707:27, 14 September 2022 diff hist +1,011 Avatar Optimization →Shader settings
- 07:1507:15, 14 September 2022 diff hist +321 m Avatar Optimization updates
- 07:0307:03, 14 September 2022 diff hist +105 Avatar Creation →Getting Started
- 06:5706:57, 14 September 2022 diff hist +41 Avatar Creation →Unity
- 06:5606:56, 14 September 2022 diff hist +49 Avatar Creation →Blender
9 September 2022
- 11:4811:48, 9 September 2022 diff hist +47 Avatar Optimization →Textures and Maps
- 11:4811:48, 9 September 2022 diff hist +174 Avatar Optimization →Textures and Maps
- 04:3204:32, 9 September 2022 diff hist +2,031 Avatar Optimization No edit summary
- 04:3204:32, 9 September 2022 diff hist +113 Booth Optimization example No edit summary
- 04:3204:32, 9 September 2022 diff hist 0 N File:Vram2.png No edit summary current
- 04:3104:31, 9 September 2022 diff hist 0 N File:Vram1.png No edit summary current
22 August 2022
- 08:1108:11, 22 August 2022 diff hist +1,230 Booth Optimization example →VRAM and Textures
16 August 2022
- 10:0910:09, 16 August 2022 diff hist +97 m VRC to CVR →Bugfixing
15 August 2022
- 17:1517:15, 15 August 2022 diff hist +19 m VRC to CVR →Magica Cloth
14 August 2022
13 August 2022
- 13:3513:35, 13 August 2022 diff hist −15 m VRC to CVR Removed the CVR status warning
- 13:1313:13, 13 August 2022 diff hist +653 VRC to CVR Massive changes.
10 August 2022
- 18:0818:08, 10 August 2022 diff hist +62 m VRC to CVR →Physbones to Dynamic bones
6 August 2022
- 15:4415:44, 6 August 2022 diff hist −32 VRC to CVR →Physbones to Dynamic bones
- 15:4215:42, 6 August 2022 diff hist −511 VRC to CVR →VRC to AV3 conversion
- 15:4215:42, 6 August 2022 diff hist −409 VRC to CVR →VRC to AV3 conversion
5 August 2022
- 09:0609:06, 5 August 2022 diff hist +1,600 VRC to CVR →Physbones to Dynamic bones
4 August 2022
- 05:5705:57, 4 August 2022 diff hist +108 VRC to CVR →VRC to AV3 conversion
- 05:5605:56, 4 August 2022 diff hist +43 m VRC to CVR →Converison Process: Added another tool lmao will give ti a try later as I am going insane
3 August 2022
- 19:0419:04, 3 August 2022 diff hist +148 Manual CVR Conversion →Transforming AV3 Toggles/sliders/etc current
- 09:2309:23, 3 August 2022 diff hist −649 Unity No edit summary current
- 09:2309:23, 3 August 2022 diff hist +5,457 Unity No edit summary
2 August 2022
- 18:5918:59, 2 August 2022 diff hist +68 m Manual CVR Conversion No edit summary
- 18:4818:48, 2 August 2022 diff hist +2,540 N Manual CVR Conversion Created page with "== Begin == What I'm starting with is a VRC project that was copied, then the CCK added. I then fixed compiler errors and stuff and uploaded some avatars that were botched by the autoconverter but the point is I can upload avatar without errors. I'll try and maintain a list of stuff I used: * CCK: https://developers.abinteractive.net/cck/setup/ * VRC AV3 Manager: https://github.com/VRLabs/Avatars-3.0-Manager == Physbones to Dynamic Bones == I used a physbone to dyn..."
- 18:4718:47, 2 August 2022 diff hist +540 VRC to CVR →VRC to AV3 conversion
- 17:1117:11, 2 August 2022 diff hist +5 VRC to CVR →Physbones to Dynamic bones
- 11:1911:19, 2 August 2022 diff hist −1 m VRC to CVR →Starting out
1 August 2022
- 18:3018:30, 1 August 2022 diff hist +92 VRC to CVR →VRC to AV3 conversion
- 18:0918:09, 1 August 2022 diff hist +271 m VRC to CVR →VRC to AV3 conversion
- 17:0617:06, 1 August 2022 diff hist +82 VRC to CVR No edit summary
31 July 2022
- 18:3818:38, 31 July 2022 diff hist +275 m VRC to CVR →Muh toggles
- 18:3318:33, 31 July 2022 diff hist +86 VRC to CVR →Converison Process
- 18:1518:15, 31 July 2022 diff hist +63 VRC to CVR →Converison Process
- 18:1018:10, 31 July 2022 diff hist +215 VRC to CVR →VRC to AV3 conversion
- 17:4417:44, 31 July 2022 diff hist +75 VRC to CVR →Starting out
- 17:4117:41, 31 July 2022 diff hist +92 VRC to CVR →Converison Process
- 17:4017:40, 31 July 2022 diff hist +86 VRC to CVR →Physbones to Dynamic bones
- 17:3917:39, 31 July 2022 diff hist +50 VRC to CVR →Converison Process
- 17:2317:23, 31 July 2022 diff hist +200 VRC to CVR →Log in and upload
- 17:2217:22, 31 July 2022 diff hist +220 VRC to CVR →Bugfixing
- 17:0817:08, 31 July 2022 diff hist +559 VRC to CVR →VRC to AV3 conversion
30 July 2022
- 19:0819:08, 30 July 2022 diff hist +200 VRC to CVR →Physbones to Dynamic bones
- 19:0719:07, 30 July 2022 diff hist +105 VRC to CVR →Physbones to Dynamic bones
- 19:0019:00, 30 July 2022 diff hist +237 VRC to CVR →Converison Process
- 18:5918:59, 30 July 2022 diff hist +85 VRC to CVR →Log in and upload
- 12:5812:58, 30 July 2022 diff hist +347 VRC to CVR No edit summary
- 04:3504:35, 30 July 2022 diff hist +297 VRC to CVR →Starting out
29 July 2022
- 15:4115:41, 29 July 2022 diff hist +24 VRC to CVR →Log in and upload
- 04:5804:58, 29 July 2022 diff hist +581 VRC to CVR No edit summary
28 July 2022
- 19:1219:12, 28 July 2022 diff hist +198 VRC to CVR No edit summary
- 15:1115:11, 28 July 2022 diff hist 0 VRC to CVR →Worlds
- 15:1015:10, 28 July 2022 diff hist +12 m VRC to CVR →Worlds
- 14:4514:45, 28 July 2022 diff hist +626 VRC to CVR No edit summary
- 04:5504:55, 28 July 2022 diff hist +83 VRC to CVR →Starting out
- 04:5404:54, 28 July 2022 diff hist −111 VRC to CVR →Starting out
- 04:5304:53, 28 July 2022 diff hist +623 VRC to CVR No edit summary
27 July 2022
- 19:2519:25, 27 July 2022 diff hist +187 m VRC to CVR →Log in and upload Tag: Visual edit
- 19:2019:20, 27 July 2022 diff hist +107 VRC to CVR →VRC to AV3 conversion
- 19:1419:14, 27 July 2022 diff hist +123 VRC to CVR →VRC to AV3 conversion
- 19:1019:10, 27 July 2022 diff hist +257 VRC to CVR →Starting out
- 19:0519:05, 27 July 2022 diff hist +66 m VRC to CVR →Log in and upload
- 19:0119:01, 27 July 2022 diff hist +151 m VRC to CVR →Admin Tag: Visual edit
- 18:4918:49, 27 July 2022 diff hist −26 m VRC to CVR →Converison Process Tag: Visual edit
- 18:4718:47, 27 July 2022 diff hist +285 m VRC to CVR No edit summary Tag: Visual edit
- 18:4218:42, 27 July 2022 diff hist +6 m VRC to CVR →Converison Process Tag: Visual edit
- 18:4118:41, 27 July 2022 diff hist +38 m VRC to CVR →Converison Process Tag: Visual edit
- 18:3918:39, 27 July 2022 diff hist +5,276 N VRC to CVR Created page with "== Converison Process == Have VRC asset, want to convert to CVR. First consult these resources: CVR dev kit. Make account, goes through generic avatar upload process in brief: (Note you should use unity 2019.4.31f1 (same as vrc)) * https://developers.abinteractive.net/cck/setup/ * https://forums.abinteractive.net/d/93-uploading-your-first-chilloutvr-avatar/7 VRC to CVR conversion tools: (I'll be using the second) * https://github.com/imagitama/vrc3cvr * https://git..."
8 June 2022
- 14:5014:50, 8 June 2022 diff hist +649 Unity No edit summary
7 June 2022
- 09:5209:52, 7 June 2022 diff hist +250 Booth Optimization example No edit summary
4 June 2022
- 17:2517:25, 4 June 2022 diff hist +247 Avatar Optimization No edit summary
- 15:5315:53, 4 June 2022 diff hist +169 Avatar Optimization →Shader settings
3 June 2022
- 13:4813:48, 3 June 2022 diff hist +108 Booth Optimization example →Considering Materials
- 13:4713:47, 3 June 2022 diff hist +44 Booth Optimization example →Merging Meshes
- 12:5012:50, 3 June 2022 diff hist −19 Booth Optimization example →Decimation; to go even further beyond Tag: Visual edit
- 10:5510:55, 3 June 2022 diff hist 0 N File:All rook same.png No edit summary current
- 10:5510:55, 3 June 2022 diff hist +366 Booth Optimization example →Conclusion
- 10:5110:51, 3 June 2022 diff hist +998 Booth Optimization example No edit summary
- 10:4710:47, 3 June 2022 diff hist −26 Booth Optimization example →Back to blender for some UNITY optimisations this time
- 10:4510:45, 3 June 2022 diff hist +236 Avatar Optimization No edit summary
- 10:4410:44, 3 June 2022 diff hist +11 Booth Optimization example No edit summary
- 10:4310:43, 3 June 2022 diff hist +308 Booth Optimization example →Considering Materials
- 10:4110:41, 3 June 2022 diff hist −4 Booth Optimization example →Back to blender for some UNITY optimisations this time
- 10:4010:40, 3 June 2022 diff hist 0 N File:I had to adjust.png No edit summary current
- 10:4010:40, 3 June 2022 diff hist 0 N File:Extruding.png No edit summary current
- 10:4010:40, 3 June 2022 diff hist 0 N File:Medium Now.png No edit summary current
- 10:4010:40, 3 June 2022 diff hist +4,995 Booth Optimization example No edit summary
- 10:4010:40, 3 June 2022 diff hist 0 N File:The final armaure deleted the unused crap.png No edit summary current
- 10:3910:39, 3 June 2022 diff hist 0 N File:The hair was the same.png No edit summary current
- 10:3910:39, 3 June 2022 diff hist 0 N File:I had to tweak themdsf lmao.png No edit summary current
- 10:3910:39, 3 June 2022 diff hist 0 N File:Paste as new and delete old root transform.png No edit summary current
- 10:3910:39, 3 June 2022 diff hist 0 N File:Copy from the old boob.png No edit summary current
- 10:3910:39, 3 June 2022 diff hist 0 N File:The copy added that shit back actually.png No edit summary current
- 10:3910:39, 3 June 2022 diff hist 0 N File:I made the ears seperate.png No edit summary current
- 10:3910:39, 3 June 2022 diff hist 0 N File:I left the ears.png No edit summary current
- 10:3810:38, 3 June 2022 diff hist 0 N File:Set that new root as all.png No edit summary current
- 10:3810:38, 3 June 2022 diff hist 0 N File:Rename and move arbitrarily.png No edit summary current
- 10:3810:38, 3 June 2022 diff hist 0 N File:Untick connected.png No edit summary current
- 10:3810:38, 3 June 2022 diff hist 0 N File:My head bone.png No edit summary current
- 10:3810:38, 3 June 2022 diff hist 0 N File:Hair shit.png No edit summary current
- 10:3810:38, 3 June 2022 diff hist 0 N File:Belt shit.png No edit summary current
- 10:3710:37, 3 June 2022 diff hist 0 N File:Breasts are also two objects.png No edit summary current
- 10:3710:37, 3 June 2022 diff hist 0 N File:Easy money.png No edit summary current
- 09:3709:37, 3 June 2022 diff hist 0 N File:Bones attacked to now unused mesh.png No edit summary current
- 09:3709:37, 3 June 2022 diff hist 0 N File:Phew combined mesh.png No edit summary current
- 09:3609:36, 3 June 2022 diff hist 0 N File:Change one of the materials.png No edit summary current
- 09:3609:36, 3 June 2022 diff hist 0 N File:Do the same to the hair.png No edit summary current
- 09:3609:36, 3 June 2022 diff hist 0 N File:Then just g move.png No edit summary current
- 09:3609:36, 3 June 2022 diff hist 0 N File:Can just scale it down.png No edit summary current
- 09:3609:36, 3 June 2022 diff hist 0 N File:Scuffed UV.png No edit summary current
- 09:3509:35, 3 June 2022 diff hist 0 N File:UV on wrong texture.png No edit summary current
- 09:3509:35, 3 June 2022 diff hist 0 N File:Just made a side by side.png No edit summary current
- 09:3509:35, 3 June 2022 diff hist 0 N File:Select what you want.png No edit summary current
- 09:3509:35, 3 June 2022 diff hist +2,679 Booth Optimization example No edit summary
2 June 2022
- 14:0214:02, 2 June 2022 diff hist +15 Booth Optimization example →Merging Meshes
- 14:0014:00, 2 June 2022 diff hist 0 N File:Literally ctrl J.png No edit summary current
- 14:0014:00, 2 June 2022 diff hist 0 N File:Ahh its a uv map problem the nip has different named uv maps.png No edit summary current
- 14:0014:00, 2 June 2022 diff hist +2,333 Booth Optimization example No edit summary
- 14:0014:00, 2 June 2022 diff hist 0 N File:Say you wanna merge.png No edit summary current
- 13:4413:44, 2 June 2022 diff hist +74 Booth Optimization example →More Decimation
- 13:4313:43, 2 June 2022 diff hist +4 Booth Optimization example No edit summary
- 13:4313:43, 2 June 2022 diff hist 0 Booth Optimization example No edit summary
- 13:4313:43, 2 June 2022 diff hist 0 N File:And it looks okay.png No edit summary current
- 13:4313:43, 2 June 2022 diff hist 0 N File:56k get.png No edit summary current
- 13:4313:43, 2 June 2022 diff hist 0 N File:Honestly decimiating scuffs a little.png No edit summary current
- 13:4213:42, 2 June 2022 diff hist 0 N File:Shapekeys likely not wanna change.png No edit summary current
- 13:4213:42, 2 June 2022 diff hist 0 N File:Delete the key here or mash - on the shapekeys.png No edit summary current
- 13:4213:42, 2 June 2022 diff hist 0 N File:Theyre affected by shapekeys.png No edit summary current
- 13:4213:42, 2 June 2022 diff hist 0 N File:9k tries.png No edit summary current
- 13:4213:42, 2 June 2022 diff hist 0 N File:Look buttons.png No edit summary current
- 13:4213:42, 2 June 2022 diff hist 0 N File:Apply to basis.png No edit summary current
- 13:4113:41, 2 June 2022 diff hist 0 N File:Shapekey on.png No edit summary current
- 13:4113:41, 2 June 2022 diff hist 0 N File:Shapekey off.png No edit summary current
- 13:4113:41, 2 June 2022 diff hist 0 N File:After dec.png No edit summary current
- 13:4113:41, 2 June 2022 diff hist 0 N File:Before dec.png No edit summary current
- 13:4113:41, 2 June 2022 diff hist 0 N File:Applied this.png No edit summary current
- 13:4113:41, 2 June 2022 diff hist 0 N File:Sobbing.png No edit summary current
- 13:4113:41, 2 June 2022 diff hist 0 N File:But 13k tries.png No edit summary current
- 13:4113:41, 2 June 2022 diff hist 0 N File:Beautiful.png No edit summary current
- 13:4013:40, 2 June 2022 diff hist 0 N File:Even underneath.png No edit summary current
- 13:4013:40, 2 June 2022 diff hist 0 N File:Looks the same.png No edit summary current
- 13:4013:40, 2 June 2022 diff hist 0 N File:Legs easier.png No edit summary current
- 13:4013:40, 2 June 2022 diff hist 0 N File:Covered by cloth.png No edit summary current
- 13:4013:40, 2 June 2022 diff hist 0 N File:Body base.png No edit summary current
- 13:4013:40, 2 June 2022 diff hist 0 N File:Down to 80k.png No edit summary current
- 13:3913:39, 2 June 2022 diff hist 0 N File:Delete a few.png No edit summary current
- 13:3913:39, 2 June 2022 diff hist 0 N File:Braoff.png No edit summary current
- 13:3913:39, 2 June 2022 diff hist 0 N File:Braon.png No edit summary current
- 13:3913:39, 2 June 2022 diff hist 0 N File:Meshies.png No edit summary current
- 13:3913:39, 2 June 2022 diff hist 0 N File:Kikyo prefab.png No edit summary current
- 13:3713:37, 2 June 2022 diff hist +7,912 N Booth Optimization example Created page with "= Example A: Working from booth = Make an optimised version of your booth for meets, please. It is not impossible, I don't care what you say; this article literally will show me doing it. Note that this is focused on making a specific 'optimised version', you will lose functionality. Keep the functionality for smaller meets. == Starting out == Starting out you'll either have a unitypackage full of crap or some FBXes and textures. Ideally you have both. But either w..."
22 May 2022
- 12:5612:56, 22 May 2022 diff hist +246 Avatar Optimization No edit summary
- 12:2712:27, 22 May 2022 diff hist +5,518 Avatar Optimization No edit summary
17 May 2022
- 10:4710:47, 17 May 2022 diff hist −37 Avatar Creation Process →Booth Tag: Manual revert
- 10:4710:47, 17 May 2022 diff hist +37 Avatar Creation Process →Booth
- 10:4110:41, 17 May 2022 diff hist +7 Avatar Creation Process →Optimize
- 10:4110:41, 17 May 2022 diff hist +410 Avatar Creation Process →Load Into Blender
- 10:3910:39, 17 May 2022 diff hist +748 Avatar Creation Process →Find a Base Model
- 05:0005:00, 17 May 2022 diff hist +1,635 Avatar Optimization No edit summary
16 May 2022
- 15:2715:27, 16 May 2022 diff hist +541 Avatar Optimization No edit summary
- 14:0414:04, 16 May 2022 diff hist +2 Unity →Tidbits
14 May 2022
- 15:2015:20, 14 May 2022 diff hist +4 Unity No edit summary
- 11:4711:47, 14 May 2022 diff hist −9 Avatar Creation Process →Clean and Modify the Model to work with Unity (VRChat)
- 11:4611:46, 14 May 2022 diff hist +2 Avatar Creation Process →Load
13 May 2022
- 18:5118:51, 13 May 2022 diff hist +6 Unity →Buttstraints / Asstraints
- 18:5118:51, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints
- 18:5118:51, 13 May 2022 diff hist +5 Unity →Buttstraints / Asstraints
- 18:5018:50, 13 May 2022 diff hist 0 N File:Bonesandsettings.png No edit summary current
- 18:5018:50, 13 May 2022 diff hist 0 N File:Cheekweight2.png No edit summary current
- 18:5018:50, 13 May 2022 diff hist 0 N File:Cheekweight1.png No edit summary current
- 18:5018:50, 13 May 2022 diff hist 0 N File:Coreweight2.png No edit summary current
- 18:5018:50, 13 May 2022 diff hist 0 N File:Coreweight1.png No edit summary current
- 18:4918:49, 13 May 2022 diff hist 0 N File:Legweight2.png No edit summary current
- 18:4918:49, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints
- 18:4818:48, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints
- 18:4818:48, 13 May 2022 diff hist 0 N File:Legweight1.png No edit summary current
- 18:4618:46, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints
- 18:4618:46, 13 May 2022 diff hist 0 N File:Bonestructure.png No edit summary current
- 18:4518:45, 13 May 2022 diff hist +42 Unity →Buttstraints / Asstraints
- 18:4518:45, 13 May 2022 diff hist +12 Unity →Buttstraints / Asstraints
- 18:4418:44, 13 May 2022 diff hist 0 N File:Fullbutt1.jpg No edit summary current
- 18:4418:44, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints Tag: Visual edit: Switched
- 18:4418:44, 13 May 2022 diff hist 0 N File:Fullbutt2.jpg No edit summary current
- 18:4218:42, 13 May 2022 diff hist 0 N File:Fullbutt1.png No edit summary current
- 18:4018:40, 13 May 2022 diff hist +2,358 Unity No edit summary
- 17:3417:34, 13 May 2022 diff hist +12 Avatar Creation Process No edit summary
- 13:4913:49, 13 May 2022 diff hist −2 Avatar Optimization →Unity Rendering tidbits
- 13:4113:41, 13 May 2022 diff hist +12 Avatar Optimization →Number of bones
- 13:3913:39, 13 May 2022 diff hist +745 Avatar Optimization No edit summary
- 13:3913:39, 13 May 2022 diff hist +2,213 Avatar Optimization No edit summary
- 13:1013:10, 13 May 2022 diff hist +1 Avatar Creation Process →Clean and Modify the Model to work with Unity (VRChat) Tag: Visual edit: Switched
- 13:0913:09, 13 May 2022 diff hist +2,125 N Avatar Optimization Framework for optimisation info
- 12:3912:39, 13 May 2022 diff hist +1,883 N Unity Created page with "Unity is the engine that VRC runs on, so uploading assets to VRC requires use of the Unity Editor. You edit and put together assets such as worlds and avatars and upload them. [TODO]: This entire article: * Installation * Configuration * Useful packages/addons/etc * Tidbits of how to do certain things; IE physbones tips, Constraints, etc. Since it's easier to split articles up than to merge them I'm going to throw almost everything into this main article. = Tidbits..."
9 May 2022
- 17:3317:33, 9 May 2022 diff hist +816 Blender →Core Concepts current Tag: Visual edit: Switched
5 May 2022
- 17:0117:01, 5 May 2022 diff hist +5 Avatar Creation Process →Load Into Blender
- 15:4115:41, 5 May 2022 diff hist +6 Blender No edit summary
- 15:4015:40, 5 May 2022 diff hist +1,915 Blender No edit summary
- 13:5113:51, 5 May 2022 diff hist −34 Blender →Blender UI basics Tag: Visual edit: Switched
- 13:3113:31, 5 May 2022 diff hist +512 Blender No edit summary Tag: Visual edit: Switched
- 13:2013:20, 5 May 2022 diff hist +2,356 Blender No edit summary Tag: Visual edit: Switched
3 May 2022
- 08:5208:52, 3 May 2022 diff hist +2 Avatar Creation Process No edit summary
23 April 2022
- 12:4312:43, 23 April 2022 diff hist +5 VRChat →Working With Other Apps Tag: Visual edit: Switched
- 11:4811:48, 23 April 2022 diff hist +30 VRChat →Avatar 3.0 Tag: Visual edit: Switched
- 11:4011:40, 23 April 2022 diff hist +3,460 Avatar Creation Process No edit summary Tag: Visual edit: Switched
12 April 2022
- 16:0516:05, 12 April 2022 diff hist +5 Blender No edit summary
- 16:0316:03, 12 April 2022 diff hist +3,368 N Blender Created page with "Blender is usually the first call for any avatar work and is the most powerful tool you will be using. Blender gives you the ability to customise and create the model to any level neccessary, including extruding and moulding objects from nothing at all. This content will mostly be focused around editing and tweaking than creation, but skills gained in blender are universal. == Core Concepts == It helps to have some understanding of how a model is put together from..."
- 15:0715:07, 12 April 2022 diff hist +1,114 Avatar Creation Process No edit summary
- 14:5214:52, 12 April 2022 diff hist +344 Avatar Creation Process No edit summary
11 April 2022
- 07:5407:54, 11 April 2022 diff hist +3,057 N Avatar Creation Process Created page with "The creation of an avatar is a creative process that takes in skills from a number of tools and there are a significant amount of caveats and things to keep in mind. Hopefully this page will outline the overall process, and highlight specifics that can be taken in a bit more modularly, and with an easier way to keep up to date. The bones of this will be similar to the [https://www.youtube.com/watch?v=7P0ljQ6hU0A Tupper Megatutorial], which outlines the process from an..."
- 06:4406:44, 11 April 2022 diff hist +825 N Avatar Creation Created page with "This page is designed to be a central point for avatar creation resources and information. Guides, tutorials, information and other resources should be posted here. This page should mostly contain links and small pieces of information about what is in the link rather than any detail. Obviously it'll be focused on VRChat but there's going to be a lot of overlap. == Getting Started == <<Basics go here; tools, how the general flow works, what games this is suitable for>..."