User contributions for N3X15
19 August 2022
- 06:3406:34, 19 August 2022 diff hist −85 Template:CVRStatus No edit summary
- 06:3306:33, 19 August 2022 diff hist +34 ChilloutVR CVR Vehicle Controls Tag: Visual edit
- 06:3206:32, 19 August 2022 diff hist +4,479 N ChilloutVR Vehicle Controls Created page with "TODO: Actual table and headings and shit == Keyboard == <pre> // Token: 0x04000505 RID: 1285 public KeyCode handbrakeKB = KeyCode.Space; // Token: 0x04000506 RID: 1286 public KeyCode startEngineKB = KeyCode.I; // Token: 0x04000507 RID: 1287 public KeyCode lowBeamHeadlightsKB = KeyCode.L; // Token: 0x04000508 RID: 1288 public KeyCode highBeamHeadlightsKB = KeyCode.K; // Token: 0x04000509 RID: 1289 public KeyCode rightIndicatorKB = KeyCode.E; // Token: 0x04..." Tag: Visual edit: Switched
8 August 2022
- 07:3207:32, 8 August 2022 diff hist +32 Template:CVRStatus No edit summary
7 August 2022
- 03:5203:52, 7 August 2022 diff hist +1 m Template:CVRStatus No edit summary
- 03:5203:52, 7 August 2022 diff hist −45 Template:CVRStatus No edit summary
4 August 2022
- 23:2123:21, 4 August 2022 diff hist +16 Template:CVRStatus Updoot
- 23:1923:19, 4 August 2022 diff hist +68 ChilloutVR Avatar CCK params Tag: Visual edit
- 23:1923:19, 4 August 2022 diff hist +938 N ChilloutVR Built-In Animation Parameters Butts Tag: Visual edit
2 August 2022
- 01:0901:09, 2 August 2022 diff hist +1,008 m Making an Attachable Prop aaaaaa current Tag: Visual edit
- 00:5800:58, 2 August 2022 diff hist +54 m Making an Attachable Prop Oops Tag: Visual edit
- 00:5200:52, 2 August 2022 diff hist +199 ChilloutVR More blurb, add cats Tag: Visual edit
- 00:4800:48, 2 August 2022 diff hist +15 Making an Interactive Prop +CVRStatus current Tag: Visual edit
- 00:4700:47, 2 August 2022 diff hist +81 Making an Attachable Prop a Tag: Visual edit
- 00:4600:46, 2 August 2022 diff hist +680 N Making an Attachable Prop Created page with "ChilloutVR props are useful, but sometimes you want to attach them to your avatar for some reason. A simple example that this tutorial will use is a hat that one wants attached to your avatar's head. {{CVRStatus}} == Prerequisites == * Knowledge on how to manipulate GameObjects in the Scene Hierarchy * Knowledge on how to manipulate Components in a GameObject * Knowledge on how to make a basic prop. == Creating a Simple Attachable Prop == # Make a simple cube primi..." Tag: Visual edit
- 00:3700:37, 2 August 2022 diff hist +32 m ChilloutVR +Making an Attachable Prop Tag: Visual edit
- 00:3400:34, 2 August 2022 diff hist +636 Making a Prop in ChilloutVR Add how2upload current Tag: Visual edit
- 00:3000:30, 2 August 2022 diff hist +69 m Making an Interactive Prop No edit summary Tag: Visual edit
- 00:2800:28, 2 August 2022 diff hist +2,506 N Making an Interactive Prop Butts Tag: Visual edit
- 00:0200:02, 2 August 2022 diff hist +1,039 N Making a Prop in ChilloutVR Created page with "A prop is a useful thing in ChilloutVR, as one can spawn them independent of an avatar, and have them activate triggers based on inputs or collisions. Here's how to start working on one. == Prerequisites == * Unity 2019.4.31f1 * ABI CCK >= 3.3 * Knowledge of how to import unitypackages, models, animations, and materials into a Unity project == Setting up the Project == # Create a Unity 2019.4.31f1 project. # Import the ABI CCK. # Import your prop and set it up l..." Tag: Visual edit