Dynamic Bones: Difference between revisions

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== tl;dr ==
== tl;dr ==


# Select the bone in the armature that is the base of your dynamic bone structure (first mustache bone, in my case)
# Select the bone in the armature that is the base of your dynamic bone structure
# Add Component
#* Example: For my Eggman avatar, the mustache is attached to the head, so I use the head, although each bottom mustache bone would also work.
# Select Add Component
# Select Dynamic Bone from list
# Select Dynamic Bone from list
# Drag bone from scene into ''Root Node'' box
# Drag bone from scene into ''Root Node'' box
# Tweak everything else to taste.
# Tweak everything else to taste.

Revision as of 07:32, 9 August 2020

Warning: This page is a work in progress. Expect frequent changes. Just bought the actual asset, tut soon.

Requirements

Although pirated versions of DB are floating around, they will not be linked here.

tl;dr

  1. Select the bone in the armature that is the base of your dynamic bone structure
    • Example: For my Eggman avatar, the mustache is attached to the head, so I use the head, although each bottom mustache bone would also work.
  2. Select Add Component
  3. Select Dynamic Bone from list
  4. Drag bone from scene into Root Node box
  5. Tweak everything else to taste.