Avatar 3.0/Visemes: Difference between revisions

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(Created page with "{{WIP|Still figuring a lot of this stuff out - ~~~~}} {{Note|YMMV, written on Aug 7, 2020 when avatar 3 first was released.}} Here's how to set up ''visemes'', which is a fan...")
 
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{{Breadcrumbs|[[VRChat]] < [[Avatar 3.0]]}}
{{WIP|Still figuring a lot of this stuff out - [[User:N3X15|N3X15]] ([[User talk:N3X15|talk]]) 18:17, 7 August 2020 (CDT)}}
{{WIP|Still figuring a lot of this stuff out - [[User:N3X15|N3X15]] ([[User talk:N3X15|talk]]) 18:17, 7 August 2020 (CDT)}}
{{Note|YMMV, written on Aug 7, 2020 when avatar 3 first was released.}}
{{Note|YMMV, written on Aug 7, 2020 when avatar 3 first was released.}}

Latest revision as of 07:30, 9 August 2020

Warning: This page is a work in progress. Expect frequent changes. Still figuring a lot of this stuff out - N3X15 (talk) 18:17, 7 August 2020 (CDT)
Note: YMMV, written on Aug 7, 2020 when avatar 3 first was released.

Here's how to set up visemes, which is a fancy term for making your mouthhole move when you speak over voice chat.

This assumes you've completed the initial avatar setup procedure.

Blendshapes

  1. Select Viseme Blend Shapes from the dropdown.
  2. Drag the mesh containing your face from the scene to the Face Mesh box. If your entire body is contained into one mesh, drag that mesh over.
  3. Visemes will then be automatically populated.

Jaw Flap

  1. Select Jaw Flap Bone from the dropdown.
  2. Select Detect.

Jaw Flap Blendshapes

TODO: Words

Viseme Parameter Only

TODO: Words