Avatar 3.0/Eye Tracking

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Revision as of 03:01, 9 August 2020 by N3X15 (talk | contribs) (Created page with "Eye-tracking has changed significantly in Avatar 3.0, and should be fairly easy to implement for avatars with bone-driven eyes == Bone-based Eye Tracking == # Open your avat...")
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Eye-tracking has changed significantly in Avatar 3.0, and should be fairly easy to implement for avatars with bone-driven eyes

Bone-based Eye Tracking

  1. Open your avatar's root node in the scene graph to the left side of the screen.
  2. In the Avatar Descriptor, expand the Eyes panel.
  3. Expand the Transforms subpanel.
  4. Drag your left eye bone from the scene graph to the Left Eye Bone box.
  5. Do the same for your right eye.

You can now click the Preview button next to each rotation state to check rotations. Make sure to click Return to undo the changes.