Avatar 3.0/Eye Tracking
Eye-tracking has changed significantly in Avatar 3.0, and should be fairly easy to implement for avatars with bone-driven eyes
Bone-based Eye Tracking
- Open your avatar's root node in the scene graph to the left side of the screen.
- In the Avatar Descriptor, expand the Eyes panel.
- Expand the Transforms subpanel.
- Drag your left eye bone from the scene graph to the Left Eye Bone box.
- Do the same for your right eye.
You can now click the Preview button next to each rotation state to check rotations. Make sure to click Return to undo the changes.