User contributions for Phossu
16 May 2022
- 14:0414:04, 16 May 2022 diff hist +2 Unity →Tidbits
14 May 2022
- 15:2015:20, 14 May 2022 diff hist +4 Unity No edit summary
- 11:4711:47, 14 May 2022 diff hist −9 Avatar Creation Process →Clean and Modify the Model to work with Unity (VRChat)
- 11:4611:46, 14 May 2022 diff hist +2 Avatar Creation Process →Load
13 May 2022
- 18:5118:51, 13 May 2022 diff hist +6 Unity →Buttstraints / Asstraints
- 18:5118:51, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints
- 18:5118:51, 13 May 2022 diff hist +5 Unity →Buttstraints / Asstraints
- 18:5018:50, 13 May 2022 diff hist 0 N File:Bonesandsettings.png No edit summary current
- 18:5018:50, 13 May 2022 diff hist 0 N File:Cheekweight2.png No edit summary current
- 18:5018:50, 13 May 2022 diff hist 0 N File:Cheekweight1.png No edit summary current
- 18:5018:50, 13 May 2022 diff hist 0 N File:Coreweight2.png No edit summary current
- 18:5018:50, 13 May 2022 diff hist 0 N File:Coreweight1.png No edit summary current
- 18:4918:49, 13 May 2022 diff hist 0 N File:Legweight2.png No edit summary current
- 18:4918:49, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints
- 18:4818:48, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints
- 18:4818:48, 13 May 2022 diff hist 0 N File:Legweight1.png No edit summary current
- 18:4618:46, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints
- 18:4618:46, 13 May 2022 diff hist 0 N File:Bonestructure.png No edit summary current
- 18:4518:45, 13 May 2022 diff hist +42 Unity →Buttstraints / Asstraints
- 18:4518:45, 13 May 2022 diff hist +12 Unity →Buttstraints / Asstraints
- 18:4418:44, 13 May 2022 diff hist 0 N File:Fullbutt1.jpg No edit summary current
- 18:4418:44, 13 May 2022 diff hist 0 Unity →Buttstraints / Asstraints Tag: Visual edit: Switched
- 18:4418:44, 13 May 2022 diff hist 0 N File:Fullbutt2.jpg No edit summary current
- 18:4218:42, 13 May 2022 diff hist 0 N File:Fullbutt1.png No edit summary current
- 18:4018:40, 13 May 2022 diff hist +2,358 Unity No edit summary
- 17:3417:34, 13 May 2022 diff hist +12 Avatar Creation Process No edit summary
- 13:4913:49, 13 May 2022 diff hist −2 Avatar Optimization →Unity Rendering tidbits
- 13:4113:41, 13 May 2022 diff hist +12 Avatar Optimization →Number of bones
- 13:3913:39, 13 May 2022 diff hist +745 Avatar Optimization No edit summary
- 13:3913:39, 13 May 2022 diff hist +2,213 Avatar Optimization No edit summary
- 13:1013:10, 13 May 2022 diff hist +1 Avatar Creation Process →Clean and Modify the Model to work with Unity (VRChat) Tag: Visual edit: Switched
- 13:0913:09, 13 May 2022 diff hist +2,125 N Avatar Optimization Framework for optimisation info
- 12:3912:39, 13 May 2022 diff hist +1,883 N Unity Created page with "Unity is the engine that VRC runs on, so uploading assets to VRC requires use of the Unity Editor. You edit and put together assets such as worlds and avatars and upload them. [TODO]: This entire article: * Installation * Configuration * Useful packages/addons/etc * Tidbits of how to do certain things; IE physbones tips, Constraints, etc. Since it's easier to split articles up than to merge them I'm going to throw almost everything into this main article. = Tidbits..."
9 May 2022
- 17:3317:33, 9 May 2022 diff hist +816 Blender →Core Concepts Tag: Visual edit: Switched
5 May 2022
- 17:0117:01, 5 May 2022 diff hist +5 Avatar Creation Process →Load Into Blender
- 15:4115:41, 5 May 2022 diff hist +6 Blender No edit summary
- 15:4015:40, 5 May 2022 diff hist +1,915 Blender No edit summary
- 13:5113:51, 5 May 2022 diff hist −34 Blender →Blender UI basics Tag: Visual edit: Switched
- 13:3113:31, 5 May 2022 diff hist +512 Blender No edit summary Tag: Visual edit: Switched
- 13:2013:20, 5 May 2022 diff hist +2,356 Blender No edit summary Tag: Visual edit: Switched
3 May 2022
- 08:5208:52, 3 May 2022 diff hist +2 Avatar Creation Process No edit summary
23 April 2022
- 12:4312:43, 23 April 2022 diff hist +5 VRChat →Working With Other Apps Tag: Visual edit: Switched
- 11:4811:48, 23 April 2022 diff hist +30 VRChat →Avatar 3.0 Tag: Visual edit: Switched
- 11:4011:40, 23 April 2022 diff hist +3,460 Avatar Creation Process No edit summary Tag: Visual edit: Switched
12 April 2022
- 16:0516:05, 12 April 2022 diff hist +5 Blender No edit summary
- 16:0316:03, 12 April 2022 diff hist +3,368 N Blender Created page with "Blender is usually the first call for any avatar work and is the most powerful tool you will be using. Blender gives you the ability to customise and create the model to any level neccessary, including extruding and moulding objects from nothing at all. This content will mostly be focused around editing and tweaking than creation, but skills gained in blender are universal. == Core Concepts == It helps to have some understanding of how a model is put together from..."
- 15:0715:07, 12 April 2022 diff hist +1,114 Avatar Creation Process No edit summary
- 14:5214:52, 12 April 2022 diff hist +344 Avatar Creation Process No edit summary
11 April 2022
- 07:5407:54, 11 April 2022 diff hist +3,057 N Avatar Creation Process Created page with "The creation of an avatar is a creative process that takes in skills from a number of tools and there are a significant amount of caveats and things to keep in mind. Hopefully this page will outline the overall process, and highlight specifics that can be taken in a bit more modularly, and with an easier way to keep up to date. The bones of this will be similar to the [https://www.youtube.com/watch?v=7P0ljQ6hU0A Tupper Megatutorial], which outlines the process from an..."
- 06:4406:44, 11 April 2022 diff hist +825 N Avatar Creation Created page with "This page is designed to be a central point for avatar creation resources and information. Guides, tutorials, information and other resources should be posted here. This page should mostly contain links and small pieces of information about what is in the link rather than any detail. Obviously it'll be focused on VRChat but there's going to be a lot of overlap. == Getting Started == <<Basics go here; tools, how the general flow works, what games this is suitable for>..."