Dynamic Bones: Difference between revisions
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
== tl;dr == | == tl;dr == | ||
# Select the bone in the armature that is the base of your dynamic bone structure | # Select the bone in the armature that is the base of your dynamic bone structure | ||
# Add Component | #* Example: For my Eggman avatar, the mustache is attached to the head, so I use the head, although each bottom mustache bone would also work. | ||
# Select Add Component | |||
# Select Dynamic Bone from list | # Select Dynamic Bone from list | ||
# Drag bone from scene into ''Root Node'' box | # Drag bone from scene into ''Root Node'' box | ||
# Tweak everything else to taste. | # Tweak everything else to taste. |
Revision as of 07:32, 9 August 2020
Warning: This page is a work in progress. Expect frequent changes. Just bought the actual asset, tut soon.
Requirements
- Unity Account
- Dynamic Bones ($20)
Although pirated versions of DB are floating around, they will not be linked here.
tl;dr
- Select the bone in the armature that is the base of your dynamic bone structure
- Example: For my Eggman avatar, the mustache is attached to the head, so I use the head, although each bottom mustache bone would also work.
- Select Add Component
- Select Dynamic Bone from list
- Drag bone from scene into Root Node box
- Tweak everything else to taste.