Avatar 3.0/Visemes: Difference between revisions
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{{Breadcrumbs|[[VRChat]] < [[Avatar 3.0]]}} | |||
{{WIP|Still figuring a lot of this stuff out - [[User:N3X15|N3X15]] ([[User talk:N3X15|talk]]) 18:17, 7 August 2020 (CDT)}} | {{WIP|Still figuring a lot of this stuff out - [[User:N3X15|N3X15]] ([[User talk:N3X15|talk]]) 18:17, 7 August 2020 (CDT)}} | ||
{{Note|YMMV, written on Aug 7, 2020 when avatar 3 first was released.}} | {{Note|YMMV, written on Aug 7, 2020 when avatar 3 first was released.}} |
Latest revision as of 07:30, 9 August 2020
Warning: This page is a work in progress. Expect frequent changes. Still figuring a lot of this stuff out - N3X15 (talk) 18:17, 7 August 2020 (CDT)
Note: YMMV, written on Aug 7, 2020 when avatar 3 first was released.
Here's how to set up visemes, which is a fancy term for making your mouthhole move when you speak over voice chat.
This assumes you've completed the initial avatar setup procedure.
Blendshapes
- Select Viseme Blend Shapes from the dropdown.
- Drag the mesh containing your face from the scene to the Face Mesh box. If your entire body is contained into one mesh, drag that mesh over.
- Visemes will then be automatically populated.
Jaw Flap
- Select Jaw Flap Bone from the dropdown.
- Select Detect.
Jaw Flap Blendshapes
TODO: Words
Viseme Parameter Only
TODO: Words