Making an Attachable Prop: Difference between revisions
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# Set the ''Attachment Type'' to ''Bone''. | # Set the ''Attachment Type'' to ''Bone''. | ||
# Set ''Bone Type'' to ''Head''. | # Set ''Bone Type'' to ''Head''. | ||
# Set ''Interaction Distance'' to something like 0.5. | |||
You're done! | You're done! |
Revision as of 00:58, 2 August 2022
ChilloutVR props are useful, but sometimes you want to attach them to your avatar for some reason. A simple example that this tutorial will use is a hat that one wants attached to your avatar's head.
Prerequisites
- Knowledge on how to manipulate GameObjects in the Scene Hierarchy
- Knowledge on how to manipulate Components in a GameObject
- Knowledge on how to make a basic prop.
Creating a Simple Attachable Prop
- Make a simple cube primitive in the scene. This will be our hat.
- Make the cube a prop.
- Add a CVR Attachment component to the cube.
- Set the Attachment Type to Bone.
- Set Bone Type to Head.
- Set Interaction Distance to something like 0.5.
You're done!