Making an Attachable Prop: Difference between revisions
Created page with "ChilloutVR props are useful, but sometimes you want to attach them to your avatar for some reason. A simple example that this tutorial will use is a hat that one wants attached to your avatar's head. {{CVRStatus}} == Prerequisites == * Knowledge on how to manipulate GameObjects in the Scene Hierarchy * Knowledge on how to manipulate Components in a GameObject * Knowledge on how to make a basic prop. == Creating a Simple Attachable Prop == # Make a simple cube primi..." |
a |
||
Line 1: | Line 1: | ||
ChilloutVR props are useful, but sometimes you want to attach them to your avatar for some reason. A simple example that this tutorial will use is a hat that one wants attached to your avatar's head. | [[ChilloutVR]] props are useful, but sometimes you want to attach them to your avatar for some reason. A simple example that this tutorial will use is a hat that one wants attached to your avatar's head. | ||
{{CVRStatus}} | {{CVRStatus}} | ||
Line 18: | Line 18: | ||
You're done! | You're done! | ||
[[Category:ChilloutVR]] | |||
[[Category:ChilloutVR Props]] | |||
[[Category:Tutorials]] |
Revision as of 00:47, 2 August 2022
ChilloutVR props are useful, but sometimes you want to attach them to your avatar for some reason. A simple example that this tutorial will use is a hat that one wants attached to your avatar's head.
Prerequisites
- Knowledge on how to manipulate GameObjects in the Scene Hierarchy
- Knowledge on how to manipulate Components in a GameObject
- Knowledge on how to make a basic prop.
Creating a Simple Attachable Prop
- Make a simple cube primitive in the scene. This will be our hat.
- Make the cube a prop.
- Add a CVR Attachment component to the cube.
- Set the Attachment Type to Bone.
- Set Bone Type to Head.
You're done!