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== Known Jank ==
== Known Jank ==
There's a bunch of glitches that bugs that affect gameplay, and it's good to know what can be done so you can operate around it.
There's a bunch of glitches that bugs that affect gameplay, and it's good to know what can be done so you can operate around it.
=== Items ===
* Items can appear on different locations for different players. If an item has flown away by itself and you have party members they might be able to 'resync' it for you and make it appear.
* Healing: If you try and heal another player it will attach to them but will often not heal them. When sharing heals, drop them.
* Bag-position desync. Other player's arranged items will often be slightly out of sync and this will cause collision issues that will cause backpacks to spiral around and fly into the air. This is clientside. How to handle this is to let go as soon as possible, ideally getting inside first. Then have a teammate rearrange the items for you since they might be in sync on his screen. note: this is why you sometimes see your squadmate's bags spinning around wildly, it's fine on their screen. Ammo boxes are very commonly the cause of this. Helmets can do this too. Protip: Add ammo boxes to your bag on purpose to cause desyncs so that if someone kills you they can't keep your bag.
* Weapon Bagging. If a weapon is held in the hand in or near a backpack when it is released to go back onto the back, the backpack can catch your weapon and send it to another dimension. The weapon is sent so far and fast it is gone for every player and not just you. To counter, exercise good weapon/bag discipline. When looting, have your primary either stowed or put down somewhere. When checking your back, move the primary well away from the bag before letting go of the bag. This can be used offensively to vanish weapons on the map you can't carry, but it's quicker and pretty much just as effective to just take the mag and chuck it somewhere.


=== Wall Glitches ===
=== Wall Glitches ===
There's a number of locations where players can glitch into the floor or wall. They can see and shoot you but you cannot see them, making it a one-sided death to be caught by someone doing this in those areas. I'm not entirely sure how the glitching is done but the following areas are likely affected:
There's a number of locations where players can glitch into the floor or wall. They can see and shoot you but you cannot see them, making it a one-sided death to be caught by someone doing this in those areas. I'm not entirely sure how the glitching is done but the following areas are likely affected:


Silo:
==== Silo: ====
* Elevator shaft at the top near the ladder. This has a massive impact on silo as the elevator loot room is the central room people go to and will always see action, and so it is the most likely place someone will glitch into the wall. Overall assessment: Silo is completely broken. Avoid. There's an okay chance someone won't do this but overall it reduces the profitability of elevator runs enough so they're no longer worth it except if you're desperate.
 
===== Island: =====


* Elevator shaft at the top near the ladder. This has a massive impact on silo as the elevator loot room is the central room people go to and will always see action, and so it is the most likely place someone will glitch into the wall. Overall assessment: Silo is completely broken. Avoid. There's an okay chance someone won't do this but overall it reduces the profitability of elevator runs enough so they're no longer worth it except if you're desperate.
* Boathouse. People can glitch into the floor. Exfil extremely dangerous. Boathouse was already risky but until this is fixed consider boathouse a no-go area.
* Armory on F1 research. Apparently there's a glitch here too. I've never seen it, however.
 
=== Weapon Issues ===
 
*

Revision as of 15:07, 23 May 2023

Ghosts of Tabor is a shooty game.

Getting Started

Maps

Items

Weapons

Armor

Attachments/Optics

Misc

Tactics

Known Jank

There's a bunch of glitches that bugs that affect gameplay, and it's good to know what can be done so you can operate around it.

Items

  • Items can appear on different locations for different players. If an item has flown away by itself and you have party members they might be able to 'resync' it for you and make it appear.
  • Healing: If you try and heal another player it will attach to them but will often not heal them. When sharing heals, drop them.
  • Bag-position desync. Other player's arranged items will often be slightly out of sync and this will cause collision issues that will cause backpacks to spiral around and fly into the air. This is clientside. How to handle this is to let go as soon as possible, ideally getting inside first. Then have a teammate rearrange the items for you since they might be in sync on his screen. note: this is why you sometimes see your squadmate's bags spinning around wildly, it's fine on their screen. Ammo boxes are very commonly the cause of this. Helmets can do this too. Protip: Add ammo boxes to your bag on purpose to cause desyncs so that if someone kills you they can't keep your bag.
  • Weapon Bagging. If a weapon is held in the hand in or near a backpack when it is released to go back onto the back, the backpack can catch your weapon and send it to another dimension. The weapon is sent so far and fast it is gone for every player and not just you. To counter, exercise good weapon/bag discipline. When looting, have your primary either stowed or put down somewhere. When checking your back, move the primary well away from the bag before letting go of the bag. This can be used offensively to vanish weapons on the map you can't carry, but it's quicker and pretty much just as effective to just take the mag and chuck it somewhere.

Wall Glitches

There's a number of locations where players can glitch into the floor or wall. They can see and shoot you but you cannot see them, making it a one-sided death to be caught by someone doing this in those areas. I'm not entirely sure how the glitching is done but the following areas are likely affected:

Silo:

  • Elevator shaft at the top near the ladder. This has a massive impact on silo as the elevator loot room is the central room people go to and will always see action, and so it is the most likely place someone will glitch into the wall. Overall assessment: Silo is completely broken. Avoid. There's an okay chance someone won't do this but overall it reduces the profitability of elevator runs enough so they're no longer worth it except if you're desperate.
Island:
  • Boathouse. People can glitch into the floor. Exfil extremely dangerous. Boathouse was already risky but until this is fixed consider boathouse a no-go area.
  • Armory on F1 research. Apparently there's a glitch here too. I've never seen it, however.

Weapon Issues