Into the Radius 2: Difference between revisions

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Created page with "This page is to document current jank and bugs in ITR2 (mostly in coop) that you should know about or have workarounds for. It is going to be likely outdated very quickly as it document a rapidly changing game. In the early stage coop is janky but very fun. Radiusing with the bro(s) is a great way to experience the zone. It changes the game quite a lot though, mainly in terms of atmosphere. It's less about being an oppressive trawl through hostile conditions and more a..."
 
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* Item sync in general - Items don't sync perfectly which causes issues.
* Item sync in general - Items don't sync perfectly which causes issues.
* Lagging when the host uses items - This can be mitigated by resetting the host's rig. Take it off and put it back on at the start of a map and your client should stop lagging out when you grab rig items. We think this is because the location of the rig is off screen and the game trying to match the position the client thinks it is in and the position the host is saying it is going to causes physics collisions or something and it just lags out for a bit.
* Lagging when the host uses items - This can be mitigated by resetting the host's rig. Take it off and put it back on at the start of a map and your client should stop lagging out when you grab rig items. We think this is because the location of the rig is off screen and the game trying to match the position the client thinks it is in and the position the host is saying it is going to causes physics collisions or something and it just lags out for a bit.
* Artifact grabbing - There's a bit of a bug as the client can't break jars on client side but it still breaks host side. Clients at the moment shouldn't go artifact hunting by themselves.
* Empty Magazines - Sometimes the client will not see that magazines are full.
* Unusable/vanished items - The client will sometimes not see items in their own rig. The host should grab and put them back in the client's rig for them.
* Clients can't use probes - I hope this is fixed soon, the only workaround is have the host use all the probes.
== Visuals ==
* Corpses - Enemies don't float and dissolve yet for the client, they just vanish.
== Anomalies ==
* Anomalies are actually synced.
= Singleplayer / Host Jank =
* Weapons not showing a round in the chamber - (Some?) weapons don't show that a round is in the chamber. Very annoying since it's important to pull the slide or bolt back a bit to check if it's loaded. You need to either fully cycle and reload the magazine or keep mental track.

Revision as of 08:37, 6 August 2024

This page is to document current jank and bugs in ITR2 (mostly in coop) that you should know about or have workarounds for. It is going to be likely outdated very quickly as it document a rapidly changing game.

In the early stage coop is janky but very fun. Radiusing with the bro(s) is a great way to experience the zone. It changes the game quite a lot though, mainly in terms of atmosphere. It's less about being an oppressive trawl through hostile conditions and more a challenging adventure. Plenty of solo stuff to do in the first game though.

Coop Workarounds / Jank

Items

  • Item sync in general - Items don't sync perfectly which causes issues.
  • Lagging when the host uses items - This can be mitigated by resetting the host's rig. Take it off and put it back on at the start of a map and your client should stop lagging out when you grab rig items. We think this is because the location of the rig is off screen and the game trying to match the position the client thinks it is in and the position the host is saying it is going to causes physics collisions or something and it just lags out for a bit.
  • Artifact grabbing - There's a bit of a bug as the client can't break jars on client side but it still breaks host side. Clients at the moment shouldn't go artifact hunting by themselves.
  • Empty Magazines - Sometimes the client will not see that magazines are full.
  • Unusable/vanished items - The client will sometimes not see items in their own rig. The host should grab and put them back in the client's rig for them.
  • Clients can't use probes - I hope this is fixed soon, the only workaround is have the host use all the probes.

Visuals

  • Corpses - Enemies don't float and dissolve yet for the client, they just vanish.

Anomalies

  • Anomalies are actually synced.

Singleplayer / Host Jank

  • Weapons not showing a round in the chamber - (Some?) weapons don't show that a round is in the chamber. Very annoying since it's important to pull the slide or bolt back a bit to check if it's loaded. You need to either fully cycle and reload the magazine or keep mental track.