ChilloutVR Built-In Animation Parameters

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Revision as of 23:20, 31 August 2022 by N3X15 (talk | contribs)

The following is a list of animator parameters that CVR provides.

Warning: CVR has just moved to Unity 2021, so your stuff may be broken. -- 11:24, 26 July 2023 (UTC)(Edit)
Note: Accurate for CCK 3.3 -- N3X15 (talk) 18:19, 4 August 2022 (CDT)
ChilloutVR Built-In Animator Parameters
Name Type Scale Notes
MovementX float [0,1) Movement on the X axis. +Right -Left
MovementY float [0,1) Movement on the Y axis. +Forwards -Back
Grounded boolean Whether the character is on the ground.
Emote float (?!) [0,8] Which emote to play. Values are real integers, despite being a float.
CancelEmote trigger When to cancel running emotes.
GestureLeft float (?!) [-1,6] Which gesture is selected on the left hand. Values are real integers.
GestureRight float (?!) [-1,6] Which gesture is selected on the right hand. Values are real integers.
Toggle float [0,7] Which action state is enabled.
Sitting boolean Whether the player is sitting.
Crouching boolean Whether the player is crouching.
Flying boolean Whether the player is flying.
Prone boolean Whether the player is lying prone.